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Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics

, , , , , , , , , and . IEEE Transactions on Visualization and Computer Graphics, 27 (2): 1193-1203 (February 2021)
DOI: 10.1109/TVCG.2020.3030334

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Tangible interactions in control centres for railway traffic management., , , , and . ETIS, volume 3328 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)User Onboarding in Virtual Reality: An Investigation of Current Practices., , and . CHI, page 711:1-711:15. ACM, (2023)Immersive Analytics Spaces and Surfaces., , , , , and . ISS Companion, page 68-71. ACM, (2022)Personal+Context navigation: combining AR and shared displays in Network Path-following., , , , , and . Graphics Interface, page 267-278. Canadian Human-Computer Communications Society, (2020)FIESTA: A Free Roaming Collaborative Immersive Analytics System., , , and . ISS, page 335-338. ACM, (2019)Gazealytics: A Unified and Flexible Visual Toolkit for Exploratory and Comparative Gaze Analysis., , , , , , , , and . ETRA, page 69:1-69:7. ACM, (2023)Effects of Display Layout on Spatial Memory for Immersive Environments., , , and . Proc. ACM Hum. Comput. Interact., 6 (ISS): 468-488 (2022)Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions., , , , , and . CHI, page 810:1-810:18. ACM, (2023)TimeTables: Embodied Exploration of Immersive Spatio-Temporal Data., , , , and . VR, page 599-605. IEEE, (2022)Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces., , , and . VR, page 588-597. IEEE, (2020)