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Representación de Sombras Suaves en Tiempo real Usando Mapas de Distancia., and . CEIG, page 169-177. Eurographics Association, (2008)Design of a Game Creation Environment., , , , , , , and . CEIG, page 160. Eurographics Association, (2012)User-assisted simplification method for triangle meshes preserving boundaries., , , , and . Comput. Aided Des., 41 (12): 1095-1106 (2009)Hardware-Oriented Visualisation of Trees., , , and . ISCIS, volume 4263 of Lecture Notes in Computer Science, page 374-383. Springer, (2006)Screen Space Obscurances., , , and . CEIG, page 251-254. Eurographics Association, (2009)Shadow map filtering with Gaussian shadow maps., , , , and . VRCAI, page 75-82. ACM, (2011)An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips., , and . GRAPP/IVAPP, page 395-403. SciTePress, (2012)Screen Space Soft Shadows., , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Techniques for improving the visualization of natural scenes.. Jaume I University, Spain, (2011)Virtual Trade Fair: A Multiuser 3D Virtual World for Business., , , , , , and . CW, page 208-214. IEEE Computer Society, (2010)