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Alternative Reality: Qualitative Physics for Digital Arts

, , , and . Proceedings of the 17th international workshop on Qualitative Reasoning, page 47-54. Brasilia, Brazil, University of Brasilia, (August 2003)

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Alternative Reality and Causality in Virtual Environments. University of Teesside, (2012)Towards Narrative-Driven Atmosphere for Virtual Classrooms., , , , , and . CHI Extended Abstracts, ACM, (2019)The Possibility of Inducing the Proteus Effect for Social VR Users, , , , , , and . International Conference on Human-Computer Interaction, page 143--158. Cham, Springer Nature Switzerland, (2022)Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense, and . Proceedings of the 12th international conference on Intelligent user interfaces, page 225-234. New York, NY, USA, ACM, (2007)Any ”Body” There? - Avatar Visibility Effects in a Virtual Reality Game, , , , , , , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 17-24. IEEE, (2018)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Proceedings of User-embodied Interaction in Virtual Reality, Mensch und Computer 2019, (2019)Modelling the Upokrinomena: Artificial Physiology for Artificial Life, , , , , , , and . Proceedings of Alife9 Conference, Boston, USA, (2004)The effects of belongingness on the Simultaneous Lightness Contrast: A virtual reality study, , and . Vision Research, 86 (0): 97 - 106 (2013)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , , , and . in Proceedings of the 23rd IEEE Virtual Reality (VR) conference, page 275-276. (2016)Best Poster Award 🏆.Avatar Anthropomorphism and Illusion of Body Ownership in VR, , and . in proceeding of the 25th International Conference on Artificial Reality, ICAT EGVE \u002715 Proceedings Telexistence 20th Eurographics Symposium on Virtual Environments, (2015)