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Ich sehe was, was du auch siehst. Über die Möglichkeiten von Augmented und Virtual Reality für die digitale Beteiligung von Bürger: innen in der Bau- und Stadtplanung.

, , , , , , , , and . HMD Prax. Wirtsch., 58 (5): 1180-1195 (2021)

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Knowledge All Around Me: Comparing the Effect of VR, Text and Desktop on Learning Outcomes., , and . ECIS, (2023)Acceptance of imagined versus experienced Virtual Reality Shopping Environments: Insights from two Experiments., , , , and . ECIS, (2019)Designing Anthropomorphic Conversational Agents: Development and Empirical Evaluation of a Design Framework., , and . ICIS, Association for Information Systems, (2018)A Low-Effort Recommendation System with High Accuracy - A New Approach with Ranked Pareto-Fronts., and . Business & Information Systems Engineering, 5 (6): 397-408 (2013)Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research, , , and . Journal of Business Research, (2019)Enriching E-Participation through Augmented Reality: First Results of a Qualitative Study., , , and . Wirtschaftsinformatik (Zentrale Tracks), page 560-567. GITO Verlag, (2020)Hybrid Adaptive Systems., , , , , , , , , and 7 other author(s). Bus. Inf. Syst. Eng., 66 (2): 233-247 (April 2024)Can Immersive Systems Help Address Sustainability Goals? Insights from Research in Information Systems., , , , and . Market Engineering, Springer International Publishing, (2021)The Internet of Value: Unleashing the Blockchain's Potential with Tokenization., , , and . Bus. Inf. Syst. Eng., 66 (4): 411-419 (August 2024)Ich sehe was, was du auch siehst. Über die Möglichkeiten von Augmented und Virtual Reality für die digitale Beteiligung von Bürger: innen in der Bau- und Stadtplanung., , , , , , , , and . HMD Prax. Wirtsch., 58 (5): 1180-1195 (2021)