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Learning Goal-based Movement via Motivational-based Models in Cognitive Mobile Robots., , , , and . CoRR, (2023)CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents., , , , , , , and . SBGAMES, page 1-6. IEEE, (2022)Controlling Tiltrotors Unmanned Aerial Vehicles (UAVs) with Deep Reinforcement Learning., , and . LARS/SBR/WRE, page 107-112. IEEE, (2023)An Evolutionary Algorithm for Quadcopter Trajectory Optimization in Aerial Challenges., , , and . LARS/SBR/WRE, page 1-6. IEEE, (2020)Intelligent Control of a Quadrotor with Proximal Policy Optimization Reinforcement Learning., , , and . LARS/SBR/WRE, page 503-508. IEEE, (2018)Educational robotics with tangible programming: A digital circuit for blocks communication with code and visual feedback transfer capabilities., , , and . LARS/SBR/WRE, page 436-441. IEEE, (2022)Unsupervised learning in pulsed neural networks with radial basis function (Aprendizado não-supervisionado em redes neurais pulsadas de base radial).. University of São Paulo, Brazil, (2006)ndltd.org (oai:agregador.ibict.br.BDTD_USP:oai:teses.usp.br:tde-15092006-153353).An Iowa Gambling Task-based experiment applied to robots: A Study on Long-term Decision Making., , , , and . ICDL, page 1-6. IEEE, (2021)CogToM-CST: An implementation of the Theory of Mind for the Cognitive Systems Toolkit., , , , and . ICAART (3), page 462-469. SCITEPRESS, (2022)SoccerKicks: a Dataset of 3D dead ball kicks reference movements for humanoid robots., , and . SMC, page 3472-3478. IEEE, (2021)