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Dysgu: A Tool to Keep Students Engaged Outside the Classroom.. TALE, page 1-8. IEEE, (2019)Social Learning and Scaffolding to Improve Student's Self-efficacy and Engagement., , and . SIGCSE, page 1288. ACM, (2020)Using Real-World Problems to Explore and Improve Students' Understanding of Parallelism Concepts., and . EDUCON, page 57-62. IEEE, (2021)Comparison of Child and Adult Pedestrian Perspectives of External Features on Autonomous Vehicles Using Virtual Reality Experiment., , , , and . AHFE (13), volume 964 of Advances in Intelligent Systems and Computing, page 145-156. Springer, (2019)Integrating big data and cloud computing topics into the computing curricula: A modular approach., and . J. Parallel Distributed Comput., (2021)Keeping Students Occupied with the Course Contents After Leaving the Classroom., , and . ITiCSE, page 545-546. ACM, (2020)Infusing Data Science Across Disciplines., , and . ITiCSE, page 302. ACM, (2019)Out-of-class Activities: What Have We Been Doing and How We Can Change it for the Future., , , and . ICCSE, page 714-719. IEEE, (2019)A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities., , , , and . ICALT, page 61-65. IEEE, (2021)Dysgu: A Mobile-Based Adaptive System to Redesign Out-of-class Activities., , and . FIE, page 1-5. IEEE, (2018)