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Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity.

, , and . OZCHI, page 17-20. ACM, (2010)

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Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity., , and . OZCHI, page 17-20. ACM, (2010)Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites., , and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 21-44. Springer, (2020)Balancing Enlightenment and Experience in Interactive Exhibition Design., , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 69-87. Springer, (2019)