Author of the publication

Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities.

, , and . IDC, page 133-145. ACM, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities., , , and . IDC, page 171-181. ACM, (2017)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , and . IDC, page 541-555. ACM, (2020)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)Children's Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data., , , , and . IDC, page 408-420. ACM, (2021)Challenges in Digital STEM Education Delivery: A Case Study from the Teachers' Perspective., and . EDUCON, page 1-10. IEEE, (2024)Investigating gaze interaction to support children's gameplay., , , , , , and . Int. J. Child Comput. Interact., (2021)Wearable Sensing and Quantified-self to explain Learning Experience., , , and . ICALT, page 136-138. IEEE, (2022)Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods.. ICALT, page 546-548. IEEE Computer Society, (2016)Designing Multi Sensory Environments for Children's Learning: An Analysis of Teachers' and Researchers' Perspectives., , , and . IDC, page 388-396. ACM, (2023)Designing Creative Programing Experiences for 15 Years Old Students., , and . Make2Learn@ICEC, volume 1450 of CEUR Workshop Proceedings, page 29-33. CEUR-WS.org, (2015)