Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment., , , and . MindTrek, page 49-59. ACM, (2021)Body-controlled trampoline training games based on computer vision., , , , and . CHI Extended Abstracts, page 1143-1148. ACM, (2013)Martial arts in artificial reality., , , , and . CHI, page 781-790. ACM, (2005)Predicting Game Engagement and Difficulty Using AI Players., , , , , and . CoRR, (2021)Recognizing Emotional Expression in Game Streams., , , , and . CHI PLAY, page 301-311. ACM, (2019)Learning High-Risk High-Precision Motion Control., , and . MIG, page 9:1-9:10. ACM, (2022)Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning., , , , , and . CHI, page 1-13. ACM, (2020)Novel applications of real-time audiovisual signal processing technology for art and sports education and entertainment ; Uusia reaaliaikaiseen kuvan- ja äänenkäsittelyteknologiaan perustuvia järjestelmiä taiteen ja liikunnan harjoitteluun.. Aalto University, Espoo, Finland, (2007)base-search.net (ftaaltouniv:oai:aaltodoc.aalto.fi:123456789/2854).Understanding the Design of Emotionally Impactful Game Feel., , , and . CHI PLAY (Companion), page 24-30. ACM, (2024)Shadow boxer: a physically interactive fitness game., , , , and . NordiCHI, page 389-392. ACM, (2004)