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Sailing Skweezee: An Exploration of Squeeze Interaction in VR., , , , , and . CHI PLAY (Companion), page 131-138. ACM, (2019)Disability Interactions in Digital Games: From Accessibility to Inclusion., , , , , , and . CHI PLAY (Companion), page 835-839. ACM, (2019)Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality., , , and . ASSETS, page 55:1-55:5. ACM, (2022)Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players., , , , and . CHI Extended Abstracts, page 331:1-331:4. ACM, (2023)Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding., , , , and . CHI, page 787:1-787:13. ACM, (2023)Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings., , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 411-414. ACM, (2018)Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users., , , and . CHI, page 32. ACM, (2019)Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People., , , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2024)A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design., , , , and . ICHI, page 1-12. IEEE, (2019)Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games., , , , and . CHI PLAY (Companion), page 312-317. ACM, (2024)