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Encouraging users in waste sorting using deep neural networks and gamification., , , , , и . GoodIT, стр. 230-235. ACM, (2021)Hierarchical clustering as an unsurpervised machine learning algorithm for hyperspectral image segmentation of films., , и . GoodIT, стр. 397-402. ACM, (2022)Integrating Manual and Automatic Evaluations to Measure Accessibility Barriers., , , и . ICCHP (1), том 7382 из Lecture Notes in Computer Science, стр. 388-395. Springer, (2012)Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System., , , и . ICSC, стр. 651-656. IEEE Computer Society, (2007)Almawhere 2.0: a pervasive system to facilitate indoor wayfinding., , , , и . CCNC, стр. 1-4. IEEE, (2020)Gamification and Accessibility., , и . CCNC, стр. 1-5. IEEE, (2019)Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus., , , и . ISCC, стр. 1-6. IEEE, (2020)A blue Monday? Try walking on a yellow path., , , и . ISCC, стр. 1-5. IEEE Computer Society, (2017)TagLecture: The gamification of video lecture indexing through quality-based tags., , и . ISCC, стр. 122-127. IEEE Computer Society, (2017)On the design of an app for foreign languages incidental learning., , , , и . ISCC, стр. 111-116. IEEE Computer Society, (2017)