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Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users.

, , , , and . HAPTICS, page 325-331. IEEE, (2016)

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Visual computing for medical diagnosis and treatment., , , , , , , and . Comput. Graph., 33 (4): 554-565 (2009)Foreword to the Special Section on VRIPHYS 2018., , , and . Comput. Graph., (2018)2013 IEEE Scientific Visualization Contest Winner: Observing Genomics and Phenotypical Patterns in the Developing Mouse Brain., , , , and . IEEE Computer Graphics and Applications, 34 (5): 88-97 (2014)A language for describing behavior of and interaction with virtual worlds.. VRST, page 143-150. ACM, (1996)Evaluation of Point Cloud Streaming and Rendering for VR-Based Telepresence in the OR., , , , , and . EuroXR, volume 13484 of Lecture Notes in Computer Science, page 89-110. Springer, (2022)Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice., , , , , , , , , and . CHI Extended Abstracts, page 477:1-477:5. ACM, (2023)NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation"., , , , , , , and . Humanoids, page 815-822. IEEE, (2022)A unified approach for physically-based simulations and haptic rendering., and . Sandbox@SIGGRAPH, page 151-159. ACM, (2009)Visualizing Prediction Correctness of Eye Tracking Classifiers., , , , and . ETRA Short Papers, page 10:1-10:7. ACM, (2021)A Shared Haptic Virtual Environment for Dental Surgical Skill Training., , , , , and . VR Workshops, page 347-352. IEEE, (2021)