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Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System.

, , , , , , and . HCI (41), volume 14051 of Lecture Notes in Computer Science, page 554-573. Springer, (2023)

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Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System., , , , , , and . HCI (42), volume 13517 of Lecture Notes in Computer Science, page 504-524. Springer, (2022)Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education., , , , , , , , and . HCI (52), volume 14735 of Lecture Notes in Computer Science, page 255-277. Springer, (2024)Using Virtual Worlds to Facilitate the Exploration of Ancient Landscapes., , , , and . Int. J. Swarm Intell. Res., 4 (2): 49-83 (2013)Lessons learned from open line system deployments., , , , , , , , , and . OFC, page 1-3. IEEE, (2017)Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations., , , , , , and . AI4I, page 79-82. IEEE, (2020)Learning to Evolve Procedural Content in Games Using Cultural Algorithms., , , , , , and . TransAI, page 106-115. IEEE, (2022)Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System., , , , , , and . HCI (41), volume 14051 of Lecture Notes in Computer Science, page 554-573. Springer, (2023)Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example., , , and . SWIS, page 147-155. IEEE, (2011)DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization., , , , , and . HCI (42), volume 13096 of Lecture Notes in Computer Science, page 615-629. Springer, (2021)Corrigendum to "Vertex-substitution framework verifies the reconstruction conjecture for finite undirected graphs" Inf. Sci. 654 (2024) 119858., and . Inf. Sci., (2024)