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MuseUs: Case study of a pervasive cultural heritage serious game.

, , and . ACM Journal on Computing and Cultural Heritage, 6 (2): 8:1-8:19 (2013)

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MuseUs: Case study of a pervasive cultural heritage serious game., , and . ACM Journal on Computing and Cultural Heritage, 6 (2): 8:1-8:19 (2013)Designing a smart city playground: Real-time air quality measurements and visualization in the City of Things testbed., , , , , and . ISC2, page 1-2. IEEE, (2016)The design and evaluation of a pervasive engagement game in a city neighborhood.. MindTrek, page 221-228. ACM, (2014)LL-ADR: Action Design Research in Living Labs., , and . HICSS, page 4029-4038. IEEE Computer Society, (2015)Buisness Information Systems, , and . chapter Turning a Corporate Folksonomy into a Lightweight Corporate Ontology, page 36--47. Springer Berlin, (2008)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)Deriving a Lightweight Corporate Ontology form a Folksonomy: a Methodology and its Possible Applications, , and . Scalable Computing: Practice and Experience - Scientific International Journal for Parallel and Distributed Computing, 9 (4): 293-301 (December 2008)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)Knowledge Sharing over Social Networking Systems: Architecture, Usage Patterns and Their Application., , , and . OTM Workshops (1), volume 4277 of Lecture Notes in Computer Science, page 189-198. Springer, (2006)City of things: An integrated and multi-technology testbed for IoT smart city experiments., , , , , and . ISC2, page 1-8. IEEE, (2016)