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Constraint-basierte Planung und Konfiguration (system description).

, , , , , , , and . WLP, Ludwig Maximilians Universität München, (1997)

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Game AI is Dead. Long Live Game AI!. IEEE Intelligent Systems, 22 (1): 9-11 (2007)Constraint-basierte Planung und Konfiguration (system description)., , , , , , , and . WLP, Ludwig Maximilians Universität München, (1997)Constraint-Based Agents.. AAAI Workshop: Constraints & Agents, page 45-50. AAAI Press, (1997)AI in Computer Games.. ACM Queue, 1 (10): 58-65 (2004)Tactical Multi-Unit Pathplanning with GCLS., and . AIIDE, The AAAI Press, (2011)Local Search Heuristsics for Generative Planning.. PuK, (2001)Multi-unit tactical pathplanning., , and . CIG, page 349-354. IEEE, (2009)Pleasure propagation to reward predictors., and . CIG, page 62-68. IEEE, (2010)Beyond the Plan-Length Criterion.. Local Search for Planning and Scheduling, volume 2148 of Lecture Notes in Computer Science, page 55-78. Springer, (2000)Local Search for Heuristic Guidance in Tree Search., , and . ECAI, page 1069-1070. IOS Press, (2004)