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The Making of Cross-Device Experiences: A Hands-on Workshop., , , , , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 81-84. ACM, (2016)Rico: A Mobile App Dataset for Building Data-Driven Design Applications., , , , , , , и . UIST, стр. 845-854. ACM, (2017)Behavioral and Brain Dynamics of Team Coordination Part II: Neurobehavioral Performance., , , , , , , и . HCI (20), том 6780 из Lecture Notes in Computer Science, стр. 376-382. Springer, (2011)Investigation of fNIRS brain sensing as input to information filtering systems., , и . AH, стр. 142-149. ACM, (2013)Brain-based target expansion., , , , , , и . UIST, стр. 583-593. ACM, (2014)Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State., , , , , , и . CHI, стр. 5372-5384. ACM, (2016)Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter., , , , , и . UIST (Adjunct Volume), стр. 89-90. ACM, (2014)Using brain-computer interfaces for implicit input.. UIST (Adjunct Volume), стр. 13-16. ACM, (2014)Using fNIRS for Real-Time Cognitive Workload Assessment., , и . HCI (13), том 9743 из Lecture Notes in Computer Science, стр. 198-208. Springer, (2016)Behavioral and Brain Dynamics of Team Coordination Part I: Task Design., , , , , , , и . HCI (20), том 6780 из Lecture Notes in Computer Science, стр. 257-264. Springer, (2011)