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Experiences2Go: sharing kids' activities outside the home with remote family members.

, , , , and . CSCW, page 1329-1340. ACM, (2013)

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Wish you were here: being together through composite video and digital keepsakes., , , and . MobileHCI, page 17:1-17:11. ACM, (2018)Brainstorming under constraints: why software developers brainstorm in groups., , and . BCS HCI, page 74-83. ACM, (2011)Lifestyle teleworkers speak out!, , , , and . CSCW Companion, page 117-120. ACM, (2014)Building an Ecologically valid, Large-scale Diagram to Help Developers Stay Oriented in Their Code., , and . VL/HCC, page 157-162. IEEE Computer Society, (2007)SeeSaw: I See You Saw My Video Message., , and . MobileHCI, page 244-253. ACM, (2015)Software development with code maps., , and . Commun. ACM, 53 (8): 48-54 (2010)To Beam or Not to Beam: A Study of Remote Telepresence Attendance at an Academic Conference., , , and . CSCW, page 417-430. ACM, (2016)Moving beyond talking heads to shared experiences: the future of personal video communication., , , and . GROUP, page 327-330. ACM, (2012)Gender differences and programming environments: across programming populations., , , , , , , and . ESEM, ACM, (2010)Let's go to the whiteboard: how and why software developers use drawings., , , and . CHI, page 557-566. ACM, (2007)