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Designerly Processes with Robots as a Framework for Children's Perspective-Taking.

, and . DLI, volume 493 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 113-131. Springer, (2022)

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Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study., and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 186-201. Springer, (2020)Rethinking Continuous University Education for Professionals - A Podcast-Based Course on Service Design and AI., and . HCI (49), volume 1294 of Communications in Computer and Information Science, page 324-332. Springer, (2020)A designerly approach as a foundation for school children's computational thinking skills while developing digital games., and . IDC, page 87-95. ACM, (2020)Designerly Processes with Robots as a Framework for Children's Perspective-Taking., and . DLI, volume 493 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 113-131. Springer, (2022)The Use of Adaptive VR Environments to Foster Students Learning in Multilingual Study Guidance., , and . DLI, volume 493 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 87-94. Springer, (2022)Navigating the Current "New World" of Teaching with Technology: A Glimpse into Our Teachers' Minds., and . DLI, volume 493 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 135-152. Springer, (2022)Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots., and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 61-80. Springer, (2023)Promoting Life-Long Learning Through Flexible Educational Format for Professionals Within AI, Design and Innovation Management., , , , and . DLI, volume 493 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 38-47. Springer, (2022)Evolving Playful and Creative Activities When School Children Develop Game-Based Designs., and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 485-495. Springer, (2018)Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs., and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 456-468. Springer, (2022)