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WeDo: End-To-End Computer Supported Collective Action., , , , , , , , and . ICWSM, (2014)Ball-AR: Fostering Playful Co-Located Interaction Through Environment-centric Physical Activity with AR., and . CoRR, (2023)Whoo.ly: Facilitating Information Seeking For Hyperlocal Communities Using Social Media., , and . CoRR, (2014)Participatory Militias: An Analysis of an Armed Movement's Online Audience., and . CSCW, page 724-733. ACM, (2015)Auggie: Encouraging Effortful Communication through Handcrafted Digital Experiences., , , , , , , , and . CoRR, (2022)Mindful Garden: Supporting Reflection on Biosignals in a Co-Located Augmented Reality Mindfulness Experience., , , , , , and . CSCW Companion, page 201-204. ACM, (2022)Dream Garden: Exploring Location-Based, Collaboratively-Created Augmented Reality Spaces., and . CHI Extended Abstracts, page 92:1-92:6. ACM, (2023)ARctic Escape: Promoting Social Connection, Teamwork, and Collaboration Using a Co-Located Augmented Reality Escape Room., , and . CHI Extended Abstracts, page 38:1-38:6. ACM, (2023)Mixsourcing: a remix framework as a form of crowdsourcing., , and . CHI Extended Abstracts, page 895-900. ACM, (2013)Journeys & Notes: Designing Social Computing for Non-Places., , and . CHI, page 4722-4733. ACM, (2016)