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A Transparent Framework towards the Context-Sensitive Recognition of Conversational Engagement.

, , and . MRC@ECAI, volume 2787 of CEUR Workshop Proceedings, page 7-16. CEUR-WS.org, (2020)

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Kriterien für die Mensch-Maschine-Interaktion bei KI: Ansätze für die menschengerechte Gestaltung in der Arbeitswelt, , , , , , , , , and 1 other author(s). Whitepaper, Lernende Systeme -- Die Plattform für Künstliche Intelligenz, München, (June 2020)Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)Intercategorical Label Interpolation for Emotional Face Generation with Conditional Generative Adversarial Networks., , , , , , and . DeLTA (Selected Papers), volume 1854 of Communications in Computer and Information Science, page 67-87. Springer, (2021)Continuous Emotions: Exploring Label Interpolation in Conditional Generative Adversarial Networks for Face Generation., , , , , and . DeLTA, page 132-139. SCITEPRESS, (2021)"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design., , , , and . IVA, page 7-9. ACM, (2019)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , and . IVA, page 19-21. ACM, (2019)The Affective Bar Piano., , , , and . IVA, page 64:1-64:3. ACM, (2023)Conception d'interactions virtuelles et tangibles pour apprendre la collaboration motrice à des enfants avec Trouble du Spectre de l'Autisme: Design of virtual and tangible interaction to learn motor collaboration to children with ASD., , , , , , , and . IHM, page 16:1-16:12. ACM, (2021)An Immersive Game - Augsburg Cityrun., , , , , and . PIT, volume 4021 of Lecture Notes in Computer Science, page 201-204. Springer, (2006)