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Другие публикации лиц с тем же именем

Reverse engineering electronic services from e-forms to knowledge., , и . ICSOFT (1), стр. 273-278. INSTICC Press, (2006)Using Spreading Activation through Ontologies to Support Personal Information Management., , и . CSKGOI, том 323 из CEUR Workshop Proceedings, CEUR-WS.org, (2008)Ευφυές περιβάλλον διαχείρισης εγγράφων Ιστορικού Αρχείου. National and Kapodistrian University of Athens, Greece, (2009)National Archive of PhD Theses: oai:10442/18275.The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , и . UMAP Workshops, том 1181 из CEUR Workshop Proceedings, CEUR-WS.org, (2014)Choreomorphy: a whole-body interaction experience for dance improvisation and visual experimentation., , , и . AVI, стр. 27:1-27:9. ACM, (2018)Narralive - Creating and experiencing mobile digital storytelling in cultural heritage., , , , , и . CoRR, (2019)MagicARTs: On the Design of Social VR Experiences., , , и . AVI²CH, том 3243 из CEUR Workshop Proceedings, CEUR-WS.org, (2022)Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue., , , , , и . IDC, стр. 326-337. ACM, (2021)"Show your cards!": What do creators need for the game design process?, , и . FDG, стр. 60:1-60:6. ACM, (2023)Engaging Teens Through Playful Tangible Interaction with Emotive Stories in Museums., , , , и . Interactions, 31 (3): 54-59 (мая 2024)