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Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games.

, , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 242-251 (2020)

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Serious computer games as instructional technology., , and . MIPRO, page 1056-1058. IEEE, (2011)Textbooks and Materials for Teaching Computer Science in Slovenia., , , , and . ISSEP, volume 13488 of Lecture Notes in Computer Science, page 138-149. Springer, (2022)Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 242-251 (2020)Online/Hybrid Course Design for Programming Languages in Engineering Education., , , , , , , , , and 5 other author(s). HELMeTO, volume 1779 of Communications in Computer and Information Science, page 433-445. Springer, (2022)