From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Efficient Software Assets for Fostering Learning in Applied Games., , , , , , и . iLRN, том 725 из Communications in Computer and Information Science, стр. 170-182. Springer, (2017)Making Serious Games with Reusable Software Components., , и . JCSG, том 11243 из Lecture Notes in Computer Science, стр. 13-16. Springer, (2018)Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning., , и . ACG, том 10664 из Lecture Notes in Computer Science, стр. 201-212. Springer, (2017)Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks., и . QRS, стр. 446-452. IEEE, (2019)A Question Answering Service for Information Retrieval in Cooper., , , , и . COOPER, том 309 из CEUR Workshop Proceedings, CEUR-WS.org, (2007)A fuzzy logic approach to reliable real-time recognition of facial emotions., , и . Multim. Tools Appl., 78 (14): 18943-18966 (2019)Using peer-support to connect learning network participants to each other: an interdisciplinary approach., , , , , и . Int. J. Learn. Technol., 7 (4): 378-399 (2012)The RAGE Software Asset Model and Metadata Model., , , , , , , , , и 2 other автор(ы). JCSG, том 9894 из Lecture Notes in Computer Science, стр. 191-203. Springer, (2016)Portability of Serious Game Software Components., , , и . CoG, стр. 1-8. IEEE, (2019)RAGE Reusable Game Software Components and Their Integration into Serious Game Engines., , и . ICSR, том 9679 из Lecture Notes in Computer Science, стр. 165-180. Springer, (2016)