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How does a virtual peer influence children's distance from the roadway when initiating crossing?

, , , , , , and . APGV, page 129. ACM, (2009)

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Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments., , , , and . APGV, page 159. ACM, (2010)A Virtual Peer for Investigating Social Influences on Children's Bicycling., , , , , , and . VR, page 91-98. IEEE Computer Society, (2009)How does a virtual peer influence children's distance from the roadway when initiating crossing?, , , , , , and . APGV, page 129. ACM, (2009)Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance., , , and . ICAT-EGVE, page 93-100. Eurographics Association, (2015)Towards context-sensitive reorientation for real walking in virtual reality., , , and . VR, page 185-186. IEEE Computer Society, (2015)How do bicyclists intercept moving gaps in a virtual environment?, , , , , , and . APGV, page 188. ACM, (2008)Revisiting detection thresholds for redirected walking: combining translation and curvature gains., , , , and . SAP, page 113-120. ACM, (2016)An Architecture for Full Body Collaborative VR Applications., , , and . SEARIS, page 1-6. IEEE, (2017)The redirected walking toolkit: a unified development platform for exploring large virtual environments., , , and . WEVR@VR, page 9-14. IEEE Computer Society, (2016)Automated path prediction for redirected walking using navigation meshes., , , and . 3DUI, page 63-66. IEEE Computer Society, (2016)