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Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience.

, , , , , , and . CHI PLAY, page 273-278. ACM, (2022)

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VICP: Velocity updating iterative closest point algorithm., , and . ICRA, page 1893-1898. IEEE, (2010)Single-input single-output convex fuzzy systems as universal approximators for single-input single-output convex functions., and . FUZZ-IEEE, page 350-355. IEEE, (2009)Static Force Measurement Using Piezoelectric Sensors., , , and . J. Sensors, (2021)Design and analysis of a redundantly actuated parallel mechanism for rapid machining., , , , , , and . IEEE Trans. Robotics Autom., 17 (4): 423-434 (2001)Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality., , , and . ISMAR-Adjunct, page 604-608. IEEE, (2023)Pose-Aware Smoothing Filter for Depth Images., and . ISVC (2), volume 8888 of Lecture Notes in Computer Science, page 662-670. Springer, (2014)3D Pots Configuration System by Optimizing over Geometric Constraints., , , , , and . ICPR, page 2398-2405. IEEE, (2020)Gait-based Frailty Assessment using Image Representation of IMU Signals and Deep CNN., , , , , and . EMBC, page 1874-1879. IEEE, (2021)The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback., and . VR Workshops, page 575-576. IEEE, (2021)Petbe: Projecting a Real Being onto a Social Robot Using Contextual Data for a Pet Monitoring Method., , and . HRI (Companion), page 290-292. ACM, (2020)