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Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection, , and . Genetic Programming, volume 4971 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-540-78671-9_2.(2008)On selecting the best individual in noisy environments., and . GECCO, page 961-968. ACM, (2008)Model-Based Active Exploration., , and . ICML, volume 97 of Proceedings of Machine Learning Research, page 5779-5788. PMLR, (2019)Improving coevolution by random sampling., , , and . GECCO, page 1141-1148. ACM, (2013)Fitnessless coevolution., , and . GECCO, page 355-362. ACM, (2008)Arctic-TILT. Business Document Understanding at Sub-Billion Scale., , , , , , , , , and 6 other author(s). CoRR, (2024)Training Agents using Upside-Down Reinforcement Learning, , , , and . (2019)cite arxiv:1912.02877Comment: NNAISENSE Technical Report. 17 pages, 6 figures.A hybrid MIP-based large neighborhood search heuristic for solving the machine reassignment problem., , and . Ann. Oper. Res., 242 (1): 33-62 (2016)ViZDoom: A Doom-based AI research platform for visual reinforcement learning., , , , and . CIG, page 1-8. IEEE, (2016)Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection., , and . EuroGP, volume 4971 of Lecture Notes in Computer Science, page 13-24. Springer, (2008)