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Introducing the Dynamic Customer Location-Allocation Problem., , , , and . CEC, page 3157-3164. IEEE, (2019)Work-in-Progress - Measuring Engagement in Virtual Reality for Talent Attraction Purposes., , , , and . iLRN, page 324-327. IEEE, (2020)Work-in-Progress - A Web-based Virtual Reality Training Simulator for Field Service Telecommunications Engineers., , , , and . iLRN, page 316-319. IEEE, (2020)Racing Strategy for the Dynamic-Customer Location-Allocation Problem., , , , , and . CEC, page 1-8. IEEE, (2020)A Fuzzy Logic Based System for Cloud-based Building Information Modelling Rendering Optimization in Augmented Reality., , , , and . FUZZ-IEEE, page 1-6. IEEE, (2020)Enhanced interaction styles for user interfaces., and . IEEE Computer Graphics and Applications, 11 (2): 79-90 (1991)A Hand-Gesture Recognition Based Interpretable Type-2 Fuzzy Rule-based System for Extended Reality., , , , and . SMC, page 2894-2899. IEEE, (2022)A Big Bang-Big Crunch Type-2 Fuzzy Logic System for Explainable Semantic Segmentation of Trees in Satellite Images using HSV Color Space., , , , and . FUZZ-IEEE, page 1-7. IEEE, (2020)Supervised Machine Learning Hand Gesture Classification in VR for Immersive Training., , , and . VR Workshops, page 748-749. IEEE, (2022)A Holistic Metric Approach to Solving the Dynamic Location-Allocation Problem., , , , and . SGAI Conf., volume 11311 of Lecture Notes in Computer Science, page 433-439. Springer, (2018)