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An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction.

, and . DiGRA Conference, (2005)

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The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs., and . DiGRA Conference, (2005)An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction., and . DiGRA Conference, (2005)Game Streaming Revisited: Some Observations on Marginal Practices and Contexts., , and . DiGRA Conference, Digital Games Research Association, (2019)Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses., and . DiGRA Conference, Digital Games Research Association, (2007)A Novel Small-World Model: Using Social Mirror Identities for Epidemic Simulations., , , , and . Simulation, 81 (10): 671-699 (2005)Handheld games, game design, displayless space, amodal completion Abstract., and . DiGRA Conference, Digital Games Research Association, (2009)Exploring clan culture: social enclaves and cooperation in online games., , and . DiGRA Conference, (2003)Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming., , and . DiGRA Conference, (2003)(Gendered) Gaming Experience in Different Social Environments: From Home to Cyber Cafés.. DiGRA Conference, (2005)Simulating SARS: Small-World Epidemiological Modeling and Public Health Policy Assessments., , , and . J. Artificial Societies and Social Simulation, (2004)