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Rendering massive virtual worlds., , , , , , and . SIGGRAPH Courses, page 23:1-23:88. ACM, (2013)Building the open metaverse: part II., , , , , and . SIGGRAPH Courses, page 22:1. ACM, (2022)GPU ray casting of virtual globes., and . SIGGRAPH Posters, page 128:1. ACM, (2010)Under the hood of virtual globes., and . COM.Geo, page 79:1-79:3. ACM, (2011)Building the open metaverse: part I., , , , and . SIGGRAPH Courses, page 21:1. ACM, (2022)A screen-space approach to rendering polylines on terrain., and . SIGGRAPH Posters, page 68. ACM, (2011)