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Exploring Machine-based Idea Landscapes - The Impact of Granularity.

, , , and . HICSS, page 1-10. ScholarSpace, (2022)

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The GameCreator: Self-Created Mobile Games on the Internet., , and . DiGRA Conference, (2005)Online Crowdsourcing in the Public Sector: How to Design Open Government Platforms., , and . HCI (18), volume 6778 of Lecture Notes in Computer Science, page 203-212. Springer, (2011)Fighting the wicked problem of plastic pollution and its consequences for developing regions with expert and crowd solutions., , , , , and . HICSS, page 1-10. ScholarSpace, (2021)The More the Merrier? The Effects of Community Feedback on Idea Quality in Innovation Contests., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Reciprocity in innovation contest communities: reciprocity vs. free-riding in an environment of competition., , and . ASONAM, page 1282-1290. ACM, (2013)Avatar-Based Innovation: Consequences of the Virtual Co-Creation Experience., , , and . HICSS, page 1-11. IEEE Computer Society, (2010)Rate or Trade? Identifying Winning Ideas in Open Idea Sourcing., , , and . Inf. Syst. Res., 27 (1): 27-48 (2016)Cash or Non-Cash? Exploring Ideators' Incentive Preferences in Crowdsourcing Contests., , , and . J. Manag. Inf. Syst., 41 (2): 487-514 (2024)Community based innovation: How to integrate members of virtual communities into new product development, , , and . Electronic Commerce Research, (January 2006)Ideenmanagement und Innovation mit Social Networks – Die Swarovski i-flash Community, , and . (2009)