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Другие публикации лиц с тем же именем

Tweetris: a study of whole-body interaction during a public art event., , , и . Creativity & Cognition, стр. 224-233. ACM, (2013)It's the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience., и . Graphics Interface, стр. 84-92. ACM, (2018)Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction., , , , и . CoRR, (2022)SpaceHopper: Bounce Your Way to Galactic Domination., , , и . CHI Extended Abstracts, ACM, (2018)Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection., , , , , , , и . CHI, стр. 1362-1373. ACM, (2016)Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction., , , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 112-122. Springer, (2022)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field Experiment., , и . IMX, стр. 45-54. ACM, (2020)A Comparative Evaluation of Techniques for Locating Out-of-View Targets in Virtual Reality., , и . Graphics Interface, стр. 202-212. Canadian Human-Computer Communications Society, (2021)MP Remix: Relaxed WYSIWIS Immersive Interfaces for Mixed Presence Collaboration With 3D Content., , и . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 105:1-105:22 (2019)A guideline proposal for minimizing cybersickness in VR-based serious games and applications., , , и . SeGAH, стр. 1-8. IEEE, (2022)