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Altered States of Consciousness in Human-Computer Interaction: A Review., , и . NordiCHI, стр. 69:1-69:13. ACM, (2022)Fictional Game Elements: Critical Perspectives on Gamification Design., , , , и . CHI PLAY (Companion), стр. 373-377. ACM, (2016)Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG)., и . HICSS, стр. 1-10. ScholarSpace, (2019)Introduction to the Minitrack on Streaming Media in Entertainment., , , и . HICSS, стр. 2493-2494. ScholarSpace, (2023)Introduction to the Minitrack on Game-based Learning., , и . HICSS, стр. 5327-5328. ScholarSpace, (2024)Introduction to the Minitrack on Cybercrime., , , и . HICSS, стр. 4204-4205. ScholarSpace, (2024)Gamified scaffolding in formal education: A scoping review., , , и . HICSS, стр. 5144-5153. ScholarSpace, (2024)Etsijä's call: Gamifying virtual conferences with alternate reality games., , , и . GamiFIN, том 2883 из CEUR Workshop Proceedings, стр. 160-169. CEUR-WS.org, (2021)Immersive journalism: Extant corpus and future agenda., и . GamiFIN, том 2637 из CEUR Workshop Proceedings, стр. 136-145. CEUR-WS.org, (2020)What drives gamer toxicity? Essays from players., , , , и . GamiFIN, том 3405 из CEUR Workshop Proceedings, стр. 86-95. CEUR-WS.org, (2023)