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Experience Structuring Factors Affecting Learning in Kurio Museum Guide for Families

, , , , , , , and . Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)

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Kurio: a museum guide for families., , , , , , and . TEI, page 215-222. ACM, (2009)The EventTable technique: distributed fiducial markers., , , and . TEI, page 307-313. ACM, (2009)Composing Social Interactions via Social Games., , , , , , , , , and 2 other author(s). AAMAS, page 573-580. ACM, (2015)User Perceptions of Adaptivity in an Interactive Narrative., , and . UMAP, volume 6787 of Lecture Notes in Computer Science, page 389-400. Springer, (2011)Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness., , and . CHI PLAY (Companion), page 413-419. ACM, (2017)Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play., and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Experiencing the reading glove., , , , , and . TEI, page 137-144. ACM, (2011)Design fictions., , and . TEI, page 347-350. ACM, (2012)Experience Structuring Factors Affecting Learning in Kurio Museum Guide for Families, , , , , , , and . Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)