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A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks.

, , , , , , , and . SeGAH, page 1-6. IEEE, (2022)

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Categorization of Patient Health Goals Elicited During Home Care Admission., , and . AMIA, AMIA, (2016)Association of patient characteristics and telehealth alerts with key medical events experienced by patients with heart failure (HF) in homecare., , , and . AMIA, AMIA, (2012)Serious digital game for heart failure self-management by older adults: A pilot study., , , , , and . AMIA, AMIA, (2016)Visual Analytics for Pattern Discovery in Home Care., , , and . Appl. Clin. Inform., 07 (03): 711-730 (2016)Perceptions of Older Adults with Heart Failure on Playing an Interactive Digital e-Health Game (IDEG) for Learning About Heart Failure (HF): Prototype Development and Usability Testing., , , , , , , and . Nursing Informatics, volume 225 of Studies in Health Technology and Informatics, page 1026-1027. IOS Press, (2016)Mining Clinicians' Electronic Documentation to Identify Heart Failure Patients with Ineffective Self-Management: A Pilot Text-Mining Study., , , and . Nursing Informatics, volume 225 of Studies in Health Technology and Informatics, page 856-857. IOS Press, (2016)"We're all in our own little island": A Qualitative Exploration of Patient Information Exchange during Admission to Home Health Agency., , , , , , , and . AMIA, AMIA, (2013)A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks., , , , , , , and . SeGAH, page 1-6. IEEE, (2022)Scenario-based User Testing to Guide Consumer Health Informatics Design., , , , and . AMIA, AMIA, (2009)