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Understanding User Perceptions of Response Delays in Crowd-Powered Conversational Systems.

, , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-42 (2022)

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The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms., , , and . CSCW Companion, page 413-417. ACM, (2019)Community heuristics for user interface evaluation of crowdsourcing platforms., , , and . Future Gener. Comput. Syst., (2019)Busy families' awareness needs., and . Int. J. Hum. Comput. Stud., 67 (2): 139-153 (2009)Profiling Personality Traits with Games., , , and . ACM Trans. Interact. Intell. Syst., 9 (2-3): 11:1-11:30 (2019)Pervasive awareness., , and . Mobile HCI, page 519-521. ACM, (2008)Reconexp: a way to reduce the data loss of the experiencing sampling method., , , , and . Mobile HCI, page 471-476. ACM, (2008)The dawn of crowdfarms., , , , , , and . Commun. ACM, 65 (8): 64-70 (2022)Making Time Fly: Using Fillers to Improve Perceived Latency in Crowd-Powered Conversational Systems., , , and . HCOMP, page 2-14. AAAI Press, (2021)Managing Users and Services using an LDAP based Web-application., , , and . Applied Informatics, page 773-778. IASTED/ACTA Press, (2003)Crowdsourcing community heuristic evaluations., and . ECSCW Panels, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2017)