Author of the publication

OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.

, , , and . AVI, page 13:1-13:5. ACM, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops., , and . Tabletop, page 137-144. IEEE Computer Society, (2008)Interaction for entertainment contents based on direct manipulation with bare hands., , , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 397-404. Kluwer, (2002)SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles., , , and . AVI, page 792-793. ACM, (2012)MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map., and . SIGGRAPH ASIA Technical Briefs, page 19:1-19:4. ACM, (2013)PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity., , , and . UIST, page 43-50. ACM, (2009)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)Enhanced interaction with physical toys., , and . ITS, page 57-60. ACM, (2011)Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects., , and . IEEE Trans. Image Processing, 19 (6): 1528-1538 (2010)Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning., , , , and . WACV, page 468-477. IEEE, (2020)