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Interaction mesh based motion adaptation for biped humanoid robots., and . Humanoids, page 625-631. IEEE, (2012)e-Learning Martial Arts., , , and . ICWL, volume 4181 of Lecture Notes in Computer Science, page 239-248. Springer, (2006)Web-Based Handwriting Education with Animated Virtual Teacher., and . ICWL, volume 3143 of Lecture Notes in Computer Science, page 293-300. Springer, (2004)Learning Whole-Body Motor Skills for Humanoids., , , , , and . Humanoids, page 270-276. IEEE, (2018)Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos., , , , , and . CoRR, (2022)TLControl: Trajectory and Language Control for Human Motion Synthesis., , , , , and . CoRR, (2023)Surf-D: High-Quality Surface Generation for Arbitrary Topologies using Diffusion Models., , , , , , , , , and 2 other author(s). CoRR, (2023)Simulating competitive interactions using singly captured motions., , and . VRST, page 65-72. ACM, (2007)Relationship descriptors for interactive motion adaptation., , and . Symposium on Computer Animation, page 45-53. ACM, (2013)Real-time Physics-based Motion Capture with Sparse Sensors., , , , and . CVMP, page 5:1-5:10. ACM, (2016)