The shift to Social Computing Posted by Dion Hinchcliffe There's been a lot of interest recently in the social aspects of Web 2.0 experiences because of their tendency to alter the communities that use them.
Most software applications ever written belong to the so-called single-sink category. Interestingly, some of the applications that are starting to emerge in the age of web are being dubbed Social Software. Here we compare the two, and then look beyond the
With the caveats that Alexa’s data is not comprehensive—and even if they had perfect stats, “Alexa Rank” is still just one definition of popularity (a combination of reach and pageviews)—here’s the 10 most popular social media sites (with corr
I want to talk about what I now think is one of the core challenges for designing large-scale social software. Let me offer a definition of social software, because it's a term that's still fairly amorphous. My definition is fairly simple: It's software t
SNARF was built around the notion that social network information that is already available to the computer system can be usefully reflected to the user: a message from a manager might be seen differently than a message from a stranger, for example. SNARF
Introduction to Slam The core concept behind Slam is a “Slam”, a group of people with whom you can exchange messages and photos. When you send a message in Slam, it is automatically sent to everyone in the group to which you sent it. For smartphone