The most incredible STEM learning experiences, now within reach. We build educational labs that harness augmented reality to engage learners like never before.
As the use of digital teaching and learning resources continues to expand, the volume and variety of data available to researchers presents new opportunities for understanding and improving STEM education.
This equity-oriented professional community came together to design for, implement, and study teaching and learning in Science, Technology, Engineering, and Math-rich (STEM-rich) afterschool tinkering programs that serve youth from low-income, historically marginalized communities
STEM Next, a national leader in science, technology, engineering, and mathematics learning, works to increase opportunities for youth in and out of school.
The STEM Teaching Tools site has tools that can help you teach science, technology, engineering and math (STEM). We are currently focused on supporting the teaching of the Next Generation Science Standards (NGSS). Each tool is focused on a specific issue and leverages the best knowledge from research and practice. Under the News section, you can learn a bit more about how you might use them. This article provides background on this effort. Review more resources in our Tools area and check out the online "short courses" shown below.
The eCraft2Learn project has researched, designed, piloted and validated an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aimed at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital fabrication.