I joined the EVASION team in september 2006 in order to work on real time rendering of natural landscapes as a whole. I'm interested in the animation and realistic rendering of terrain, atmosphere, ocean, vegetation, rivers, clouds, etc. I'm looking for real-time and scalable algorithms allowing users to navigate freely anywhere in very large landscapes (up to whole planets), from ground to space, without visible transitions.
Link ad una serie di strumenti per la simulazione in tempo reale di eventi atmosferici o visioni di terreni etc. in particolare Relhigh scattering for blue sky (oneill in athmospere)