As Massive Open Online Courses (MOOCs) generate a huge amount of learning activity data through its thousands of users, great potential is provided to use this data to understand and optimize the learning experience and outcome.
The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web.
I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work.
The i2010 strategy is the EU policy framework for the information society and media. It promotes the positive contribution that information and communication technologies (ICT) can make to the economy, society and personal quality of life. The European Commission presented it in June 2005 as the new initiative for the years up to 2010.
KDubiq CA is about supporting and coordinating
research & networking activities within an emerging area called
Ubiquitous Knowledge Discovery.
* WG1: Application Environments.
* WG2: Ubiquitous Technologies
* WG3: (Learning Components) Resource-aware distributed algorithms
* WG4: (Data types) Ubiquitous Data Interaction and Data Collection
* WG5: Security and Privacy
* WG6: HCI and Cognitive Modelling
Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with r
Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. Virtual reality is primarily a horse
I never want to hear another commercial AGAIN! I just want music. All the time. And I don’t want my music. I want the deejay’s music to take me somewhere so great th
The age of ubiquitous computing is here: a computing without computers, where information processing has diffused into everyday life, and virtually disappeared from view. How will we learn to make wise decisions about something so hard to see?
Ubiquitous computing is a model of computing in which computer functions are integrated into everyday life, often in an invisible way. Modern devices that may serve the ubiquitous computing model include mobile phones, digital audio players, radio-frequen
'CIOs and IT professionals in the healthcare industry have unique responsibilities. They must anticipate the needs of medical professionals and address the challenges of their industry. At the same time, IT management must maximize the technology already
The Ubiquitous Web Applications Working Group
seeks to simplify the creation of distributed Web applications
involving a wide diversity of devices, including desktop computers,
office equipment, home media appliances, mobile devices (phones),
physical sensors and effectors (including RFID and barcodes).
This will be achieved by building upon existing work on device
independent authoring and delivery contexts by the former DIWG, together with
new work on remote eventing, device coordination and intent-based
events.
M. Atzmueller, L. Thiele, G. Stumme, и S. Kauffeld. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller. Proc. Annual Machine Learning Conference of the Benelux (Benelearn 2017), Eindhoven, The Netherlands, Eindhoven University of Technology, (2017)
M. Atzmueller. Solving Large Scale Learning Tasks: Challenges and Algorithms. Festschrift in Honour of Prof. Dr. Katharina Morik, том 9580 из LNCS, Springer Verlag, (2016)
M. Atzmueller, B. Fries, и N. Hayat. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller, L. Thiele, G. Stumme, и S. Kauffeld. Proc. ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, New York, NY, USA, ACM Press, (2016)
M. Atzmueller, J. Mueller, и M. Becker. Mining, Modeling and Recommending 'Things' in Social Media, том 8940 из LNAI, Springer Verlag, Heidelberg, Germany, (2015)