Digital representations of tangible and intangible cultural assets provide an essential basis for research in the cultural heritage domain and are more and more present in the day-to-day work of scholars. Thereby, an ever-increasing variety of technologies and data types is being employed, such as 2D, 3D, audio, video, AR/VR, thermography or computer tomography.
Our overarching goal is to match the production and continuous enrichment of digital cultural heritage with the demands of researchers, GLAM experts and various other audiences. In close collaboration with the digitisation community, we seek to establish a strong network in order to facilitate a regular exchange between producers and users of digital materials. This will be complemented by open and modular services and tools for the capture and enrichment process of cultural heritage objects.
The Unity game engine offers several ways of reading text data, but the usage depends on what you need and where the game is running. In this post I discuss some of the issues, and include C# code for the two methods used by Pawns.
Pulse 2 - Open Source Computer System Management for medium and large organizations ¶
Pulse 2 helps organizations ranging from 500 to 100 000+ computers to inventory, maintain, update and take full control on their IT assets. It has been designed to handle 100 000+ computers spread on many sites.