he WWW class supports the file:// protocol on Unity iPhone. Here is what you have to do :
- Package your assets into bundles using editor scripts (the example project should help you : http://unity3d.com/support/resources...s/assetbundles . It's for Unity (not iPhone) but it works the same way)
- Put your asset bundles into the iPhoneStreamingAssets folder : the will be copied in the .app in the Data/Raw folder !
- Get the proper file:// link to load the asset. I use this :
Code:
public static string GetAssetBundleBasePath () {
if (Application.isEditor) {
return "file://" + Application.dataPath + "/../iPhoneStreamingAssets/";
} else {
return "file://" + Application.dataPath + "/Raw/";
}
}