These tutorials walk you through writing medium-size software projects from scratch, step by step. The projects are based on real open-source software projects, and most of the tutorials stay true to the original source code. Every line of code is explained in detail, allowing you to thoroughly understand the project’s entire codebase.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
a next-generation build tool, an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache.
a program which will turn English-like phrases such as "declare foo as array 5 of pointer to function returning int" into C declarations such as "int (*foo[5])()".
a program that examines source code and reports possible security weaknesses (``flaws'') sorted by risk level. It's very useful for quickly finding and removing at least some potential security problems before a program is widely released to the public.
a plugin for Emacs, XEmacs, and jEdit which provides code completion, source browsing, and refactorings. It is based on full pre-processing, parsing, and static analysis of sources and works with the C, C++, and Java languages.
a software development tool that connects programs written in C and C++ with a variety of high-level programming languages. SWIG is used with different types of languages including common scripting languages such as Perl, Python, Tcl/Tk and Ruby.
a versatile Integrated Development Environment (IDE) for C and C++ on GNU/Linux. It has been written for GTK/GNOME and features a number of advanced programming facilities. (same as http://anjuta.org/)