The peers@play project investigates how peer-to-peer technology can be used to create distributed interactive world models that are able to fulfill the highest requirements with respect to scalability, security and consistency. Such world models can, e.g.
M. Banko, and E. Brill. Proceedings of the 39th Annual Meeting on Association for Computational Linguistics - ACL \textquotesingle01, Association for Computational Linguistics, (2001)
S. Skillman, M. Warren, M. Turk, R. Wechsler, D. Holz, and P. Sutter. (2014)cite arxiv:1407.2600Comment: 26 pages, 9 figures, project website at http://darksky.slac.stanford.edu, repository at http://bitbucket.org/darkskysims.