JADE (Java Agent DEvelopment Framework) is a software Framework fully implemented in Java language. It simplifies the implementation of multi-agent systems through a middle-ware that complies with the FIPA specifications and through a set of graphical tools that supports the debugging and deployment phases. The agent platform can be distributed across machines (which not even need to share the same OS) and the configuration can be controlled via a remote GUI.
PeerCQ is a peer-to-peer system for information monitoring on the web that uses CQs as its primitives to express information monitoring requests. The primary objective of the PeerCQ system is to build a decentralized Internet scale distributed system for monitoring information change on the web. The system is aimed to be highly scalable, self-organizing and support efficient and robust way of processing CQs.
Peer-to-Peer (P2P) computing, a recently developed network architecture for distributed systems, is currently receiving ever increasing attention of both academia and industry. It was originally proposed "for the sharing of computer resources (content, storage, CPU cycles) by direct exchange, rather than requiring the intermediation or support of a centralized server or authority" [1], while providing the network nodes with identical roles, when any node may act both as client and server [2] P2P computing has become a driving force for many new ideas and opportunities in design and implementation of modern large scale applications composed of highly autonomous entities. Recent efforts intended to integrate multi-agent and P2P architectures is one of such very promising new opportunities.
The peers@play project investigates how peer-to-peer technology can be used to create distributed interactive world models that are able to fulfill the highest requirements with respect to scalability, security and consistency. Such world models can, e.g.
A report from DFC Intelligence forecasts that the worldwide market for online games will reach $9.8 billion in 2009. In 2009, the largest market for online games is expected to be the Asia-Pacific region with $4.2 billion in revenue. At present, all of th
The OPeN library allows developers to build peer-to-peer applications with pluggable services and protocols. Applications make use of services, while services make use of protocols. Both services and protocols follow generic API functions, thus making th
Solipsis is a pure peer-to-peer system for a massively shared virtual world. There are no central servers at all: it only relies on end-users' machines. Solipsis is a public virtual territory. The world is initially empty and only users will fill it by
VAST is a light-weight network library to support scalable peer-to-peer (P2P) virtual environment / virtual world applications such as Massively Multiplayer Online Games (MMOGs). It is based on the research of Voronoi-based Overlay Network (VON) published
ASCEND is a collective effort to construct programming libraries that will faciliate the creations of scalable, affordable, and accessible peer-to-peer (P2P)-based 3D networked virtual environments (NVEs) where participants may share data (e.g. files,