Content can be repurposed, adapted and stretched across
platforms. A story can start in one medium and finish in
another. How are audiences moved between platforms, and
how can one make this traversal a part of the entertainment
experience itself? This paper provides an introduction to
multi-platform and multi-format entertainment and then
outlines the factors that influence cross-media interaction
design. What is to be considered when designing for
movement between platforms? How are audiences moved
between platforms? What influences the choice of traversal?
Critical factors will be listed, as a first step towards
developing patterns in cross-media interaction design. This
first step is a primer for part two, which will be delivered at a conference.
what would be the effects both on readers and on writers if discursive argument migrated to a hypertext environment? Doug Brent, Faculty of General Studies, University of Calgary. 1997.
useful for teachers making clips to analyze in class; "personalize any video with your story. With visual spotlights, you can narrate your personal videos, add captions or subtitles, or comment on any scene."
how-to videos or, more commonly, audio/slideshows; useful rhetorically for both technical writing and instructional video learning; web2.0 sharing of video that is perhaps instructionally more useful than YouTube.
The site poses problems in lateral or logical thinking, from easy to hard, with both hints and answers. Great party conversation and something kids will like.
interactive demonstrations of Conducting Electronic Searches; useful both for the information contained and as a demo of web design and writing instructional media in a library context; the larger site is a resource for writers.
"In an environment where it's easy to publish to the globe, it feels more and more hollow to ask students to "hand in" their homework to an audience of one. When we're faced with a flattening world where collaboration is becoming the norm, forcing student
"A blog about digital rhetoric that asks the burning questions about electronic bureaucracy and institutional subversion on the Internet." Well-written, points to developments in the arts and on the web that otherwise might go unnoticed.
"The jawbone of an ass is just as dangerous a weapon today as in Sampson's time." --- Richard Nixon Ad Hominem, Ambiguous Assertion, Appeal to Authority, Appeal to Complexity, Reifying, Slippery Slope Fallacy, Weasel Wording...Lots More!
“We’re trying to create the world’s database, with all of the world’s information,” says Hillis. How will this agenda alleviate growing risks of fashioning a global information monopoly?
March 06; useful discursive comparison by judges of top contenders in each of many categories, which rhetorically can be used to teach students how to write about the Internet; sizeable honorable mention lists
"exploration of digital character art — any art involving electrons and making use of letters, alphanumerics, or other characters in an interesting way"
"The jawbone of an ass is just as dangerous a weapon today as in Sampson's time." --- Richard Nixon Ad Hominem, Ambiguous Assertion, Appeal to Authority, Appeal to Complexity, Reifying, Slippery Slope Fallacy, Weasel Wording...Lots More!
people are more willing to accept bad psychology explanations if they include irrelevant brain facts...neuroscience is especially effective as a rhetorical distractor...seductive details...unlimited jargon...reductionist & materialist explanations...
"This is a place for poetry and fiction born to pixels rather than the page--writing that's digital down to its bones." An excellent resource with both online poetry, often Flash poetry, and other links.
a 64-minute Internet documentary made anonymously in New Zealand, using Roy's speech and a montage of politically inflected imagery; new style of essayistic documentary; DVD at hi-res available
one page of a larger, useful site for writers; this page covers what a screenwriter thinks about to construct a spine, here called plot, or basic story idea; it is the central task for the writer
A fallacy is a kind of error in reasoning. The alphabetical list below contains 171 names of the most common fallacies, and it provides explanations and examples of each of them
like postsecrets but in prose; "type a note about a fault of your own, something you did or thought about and are not proud of"; filters out obvious lies, overtly vulgar, identifying specific others.
P. Hasle. Proceedings of the 14th International Conference on Conceptual Structures (ICCS 2006), volume 4068 of Lecture Notes in Computer Science, page 2-21. Springer, (2006)
F. Grasso. Artificial Intelligence in Medicine - 9th Conference on Artificial Intelligence in Medicine in Europe, AIME, volume 2780 of LNAI, page 179--188. Springer-Verlag, (2003)
O. Stock, and M. Zancanaro. the International CLASS Workshop on Natural Intelligent and Effective Interaction in Multimodal Dialogue Systems, Copenhagen, Denmark,, (28-29 06 2002)