This is a PyTorch implementation/tutorial of Deep Q Networks (DQN) from paper Playing Atari with Deep Reinforcement Learning. This includes dueling network architecture, a prioritized replay buffer and double-Q-network training.
An introduction to what a Mesh, Shader and Material is in Unity, how to set Shader Properties from C#, a brief look at Forward vs Deferred rendering and some information about Material instances and Batching. HLSL | Unity Shader Tutorials, @Cyanilux
An attempt to create a convenient workspace that makes it possible to work with multiple custom python libraries, while keeping all benefits of Google Colaboratory.
This is a short collection of lessons learned using Colab as my main coding learning environment for the past few months. Some tricks are Colab specific, others as general Jupyter tips, and still more are filesystem related, but all have proven useful for me.
Hi, I’m Greg, and for the last two years, I’ve been developing a 3d fractal exploration game, which started as just a “what if” experiment. I would describe myself as technical artist, meaning, I am…
The topic of how accessible it is for newbies and seasoned developers alike to learn CSS has been gaining steam as the complexity of the tools around it