Well-designed gameplay shares characteristics with effective learning experiences. Through analysis of commercial computer games I established that a successful game is a series of goal related skills increasing in difficultly until attainment of the overall goal is achieved. Kiili (2005) offers support for this when talking about online games satisfying the basic requirements of learning environments
which provide engaging learning experiences for students
a science game: "a virtual Darwinian aquarium .. you initiate a primordial soup, and .. check up on what Virtual Mother Nature is up to - about every 15 min. (or every few days)"
Portal with wide variety of categories; most useful are the evaluative and descriptive annotations for each entry, so you can see how the possible "consumer opinion," for example, sites vary. Place to find free reference tools.
basic concepts broken down into useful small steps, with many visual examples to guide process. Web 2.0 in that it provides for interaction and author's introduction to sections.
personal productivity, life hacks, and simple ways to make your life a little better; check out "classics"; good for grad students who need to organize gettting through and out earning a real living
a visual map, with links, of how to use metasites for knowledge acquisition, research, and reading online; author has other such maps on his site; useful for students as mode of presenting info and for info itself.
J. Griesbaum, and S. Kepp. Proceedings of I-KNOW 2010, 10 International Conference on Knowledge Management and Knowledge Technologies, page 415-426. Graz, (September 2010)
M. Chatti, M. Jarke, and D. Frosch-Wilke. International Journal of Knowledge and Learning 2007, 3 (4/5):
404-420(2007)Guter Übersichtsartikel zu Wissensmanagement und E-Learning.