Electronic Games Take on Violence Against Women
PMC has partnered with the Emergent Media Center (EMC) at Champlain College in an exciting project aimed to engage, educate, and change attitudes of boys between the ages of 8 and 15 to help end violence against girls and women. With support from UNFPA, this mark’s PMC’s inaugural endeavor in adapting our expertise in the use of entertainment-education strategies for positive behavior change to the world of gaming.
Electronic games are experiential and immersive and increasingly popular, especially among adolescent boys. Games encourage change from within by presenting opportunities for the player to think critically about actions. Employing the world’s most popular sport, soccer (football), our game links the winning benefits of respect on the field to respectful behavior toward girls.
Dr Fox appears to have surpassed even his own exacting standards of idiocy this week, by calling for a forthcoming video game set in Afghanistan to be banned.
The defence secretary, Liam Fox, has launched a stinging attack on the forthcoming first-person shooter Medal of Honor, requesting that retailers refuse to stock the game. EA's relaunch of its hugely successful series is set amid the war in Afghanistan and the single-player campaign follows US troops as they seek to defeat the Taliban. However, the multiplayer online mode allows players to take part as terrorist operatives, gaining points for killing allied soldiers, and this is the element that Fox objects to.
This snapshot presents an overview of Indigenous peoples' experiences of law and justice as reported in the 2002 National Aboriginal and Torres Strait Islander Social Survey (NATSISS) as well as data from other relevant ABS collections. Unless otherwise specified, data relate to Indigenous people aged 15 years and over.